﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Brain.Editor;
using Microsoft.Xna.Framework;

namespace Brain.FPS
{
    public class WeaponInfo : IGameVariable
    {
        public string Name { get; set; }

        /// <summary>
        /// The Place that the Weapon's Model is located
        /// </summary>
        public string ModelPlace { get; set; }

        public Vector3 ScopePosition = new Vector3(1, -3.2f, 0);

        public Vector3 ShotPosition;

        public float BulletSpeed = 1;

        public int ClipSize = 60;

        public int MsBetweenShots = 300;

        public string IdleAnimationName = "Idle";
        public string ShootAnimationName = "Shoot";

        public WeaponInfo()
        {

        }

        public bool ShouldSerialize
        {
            get
            {
                throw new NotImplementedException();
            }
            set
            {
                throw new NotImplementedException();
            }
        }

        public void SerializeData(SerializationData parentData, string add)
        {
            throw new NotImplementedException();
        }

        public void DeserializeData(SerializationData parentData, string add)
        {
            throw new NotImplementedException();
        }
    }
}
